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StudioOverture Dynamics
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GenreHigh-Fantasy MMO

ProjectOath

6Weapon Archetypes
$25BMMO Market
5AI World Agents
2029Closed Alpha
10,000Founders Cap
The Problem

Every major MMO suffers the same six failures.

Project Oath was designed to solve all six simultaneously — creating an entirely uncontested category: no existing MMO combines action-combat depth with a living AI world.

Failure 01

Linear Quest Design

Quests are hand-authored story paths. Once players exhaust them, the world goes silent until a developer writes more.

Project Oath: Five AI agents generate events, crises, and history continuously — no developer input required after launch.

Failure 02

Hollow NPCs

Reactive scripts that wait for player input, remember nothing, and own nothing. Every conversation resets.

Project Oath: Every NPC is an ERC-8004 agent — persistent memory, LLM-driven reasoning, genuine asset ownership.

Failure 03

Static Economies

Developer-tuned prices that don't reflect real supply and demand. Exploits are inevitable. Markets feel fake.

Project Oath: The Economy Agent tracks every transaction in real time. Prices and scarcity emerge from behavior — never set by a developer.

Failure 04

Content Treadmills

Publishers spend hundreds of millions on expansion packs just to keep worlds alive between developer releases.

Project Oath: A world governed by AI agents never goes static. There is no content gap to fill. No DLC. Ever.

Failure 05

No World Memory

Player actions rarely leave lasting consequences. History doesn't stick. The same dungeon resets. The same NPC forgets.

Project Oath: The world accumulates a permanent geological, political, and social record. Nothing resets. History is real.

Failure 06

No Living Factions

Guilds and factions are scripted states with fixed power — not emergent outcomes of actual player and NPC behavior.

Project Oath: Faction power is an emergent outcome. The Events Agent monitors behavior and triggers lore-consistent political shifts — without scripting.

The Game

Two pillars. One living world.

Project Oath is built on two inseparable systems — a multi-agent AI that governs the world continuously, and living NPCs that think, remember, and act autonomously. Neither exists without the other.

Pillar I  ·  World Simulation

A World That Lives

Five specialized AI agents — Economy, Weather, Ecology, Geology, and Narrative — run the world continuously. No developer scripts the content after launch. The world generates its own history, lore, and crises in real time.

  • Economy driven by real supply and demand — prices emerge from player behavior
  • Ecological over-harvesting depletes biomes permanently until recovery
  • Geological events reshape geography — the world accumulates a living record
  • AI Narrative Engine generates emergent lore NPCs reference in conversation

Pillar II  ·  ERC-8004

NPCs That Remember You

Every NPC in Project Oath runs as an ERC-8004 agent — a persistent, on-chain entity with genuine memory of player interactions, faction loyalty, and autonomous ownership of in-world assets. Every subscriber is remembered.

  • NPCs remember you permanently — relationships, grudges, and loyalty persist forever
  • Relationships, history, and reputation compound over time — no resets
  • Your offline player agent stays active in the world when you log off
  • World historian system logs major events — players live through history
Massively Multiplayer

One server. One shared history.

"You don't play in the world —
you shape it."

Project Oath runs on a single shard per region. Every player inhabits the same world, shares the same economy, and lives through the same history. There is no critical path. A player can spend their first month trading ore, building faction alliances, following an NPC merchant's fortunes, or fighting in PvP arenas. All of it is the game — simultaneously. Every player's experience is genuinely non-linear and unrepeatable.

Economic Power

Control the Markets

Players control supply chains, corner rare materials, and move markets. A single guild that monopolises a region's ore production can dictate prices across multiple empires. Every other player — and every NPC — feels the consequence.

Reputation & Relationships

Build Your Legacy With NPCs

NPCs remember every interaction permanently. Help a merchant survive a drought and they become a lasting ally. Betray a faction leader and that reputation propagates across the NPC network. Who you are is built through action, not character selection.

Political Influence

Govern Territories

Players hold faction titles, govern territories, and run for political office. The political map is an emergent outcome of player behaviour — alliances form, wars start, and territorial borders shift based on what players actually do.

Permanent World Legacy

Leave a Mark That Lasts

Player actions leave marks that outlast each session. A destroyed biome, a collapsed trade route, a historically significant battle — all logged permanently by the world historian. Players become part of the world's recorded history.

Combat & Faction Warfare

Fight for the World

Ranked arenas, open-world PvP, and instanced raids all feed into faction standing and territorial control. A victory in open-world combat can shift a region's political balance. Combat is meaningful because the world it takes place in is genuinely alive.

Offline Presence

The World Never Pauses

Player characters run as ERC-8004 agents when logged off — gathering resources, trading on standing instructions, and patrolling territory. A player's influence on the world continues even when they are not actively playing.

Combat & Crafting

No class. No limits.

There is no class selection at character creation. The weapon you equip defines your identity, your abilities, and your role. Swap weapons — swap who you are.

Six Weapon Archetypes

No class selection. Your equipped weapon defines your identity, your abilities, and your role. Six archetypes at launch — each with a distinct mechanical identity and advanced techniques discovered through play.

Greatsword

Heavy melee — wide sweeps, stagger and zone control.

Dual Blades

High-speed combos — relentless pressure and interrupt chains.

Staff

Elemental spells — AoE burst and sustained field control.

Bow

Precision ranged — movement-based kiting and charged shots.

Spear

Reach & precision — thrusting combos, poke pressure and execute range.

Bracers

Close-range brawler — rapid strikes, armor break and counter-attack windows.

Core Mechanics

No tab-targeting. No cooldown rotation. Skill is expressed through positioning, timing, and weapon mastery.

Dodge-Cancel System

Any animation can be cancelled into a dodge roll, creating a deep movement layer that separates novice from expert play.

Interrupt Windows

Most abilities — NPC and player — have readable interrupt windows. Recognising and exploiting them is core to high-level play.

Positional Play

Attack cones, backstab multipliers, and AoE shapes reward spatial awareness. Every fight is a question of geometry as much as timing.

Stamina Management

Dodge rolls and defensive skills consume stamina. Managing resources under pressure is a combat skill in itself — not a background stat.

Signature Weapon Crafting

Crafted signature weapons are modular. Components can be exchanged to modify ability sets, damage types, and passive traits — permanently defining your individual play identity. No two signature weapons are identical.

Signature weapons are the primary driver of player-to-player marketplace activity. The economy feels the weight of every crafting decision.

One weapon system serves all content modes — ranked PvP arenas, open-world faction conflict, and instanced raids. No split meta. A weapon mastered in PvP is the same weapon used in raid content.

Development Roadmap

The path to a living world.

A 9-year, 5-phase build — each phase unlocking the next layer of the world simulation. Click any phase to expand details.

2026–2027 · Years 1–2

Foundation · Pre-Seed & Seed

5–15 people · $5M–$18M (Pre-Seed + Seed)
Incorporate, GDD complete, ERC-8004 NPC prototype, combat vertical slice on UE5, Discord 1,000+, pre-seed close. Seed raise $3M, NPC demo public, first external playtests.

Team5–15
Funding$5M–$18M
MilestonesIncorporate · GDD · ERC-8004 prototype
DeliverablesCombat slice · Discord 1,000+ · Seed raise

2028 · Year 3

Pre-Alpha · Series A

12–25 people · $15M (Series A)
All simulation agents integrated, weapon crafting complete, marketplace v1, Series A raise.

Team12–25
Funding$15M
MilestonesAll agents integrated · Crafting complete
DeliverablesMarketplace v1 · Series A raise

2029–2030 · Years 4–5

Closed Alpha

20–35 people · $15M–$40M (Series A / B)
Founder pass holders access the world. 1K-player closed alpha, full world simulation live, Series B preparation.

Team20–35
Funding$15M–$40M
MilestonesFounder's Pass access · Full world live
Deliverables1K-player alpha · Series B prep

2031–2032 · Years 6–7

Open Beta · Full Subscription Launch

35–45 people · $40M–$80M (Series B / C)
5K–20K players, full subscription launch, economy tuning, press & influencer push.

Team35–45
Funding$40M–$80M
Players5K–20K
DeliverablesSubscription launch · Economy tuning

2033–2034 · Years 8–9

Release · The Living World

50 people (cap) · $40M–$80M (Series B / C)
Public launch, 200K–500K player target, on-chain ownership layer activates.

Team50 (cap)
Funding$40M–$80M
Players200K–500K target
DeliverablesPublic launch · On-chain ownership
Overture Dynamics

An AI-first studio building the world's most immersive online world.

Overture Dynamics was built on a single conviction: the MMO genre has stagnated because its worlds are scripted. Every dungeon, every NPC, every weather event — authored by a developer, replayed in a loop. Players don't inhabit a world. They perform inside one.

We're building a world governed entirely by AI agents. The economy finds its own equilibrium. Biomes deplete and recover. Geological events reshape geography. NPCs build genuine relationships with players across years of play — because they actually remember.

Project Oath is our flagship title. It is also our proof-of-concept for the ERC-8004 standard — the foundational architecture for truly autonomous, on-chain NPC entities. We believe that standard will outlast any single game. The world doesn't need scripting when it runs itself.

Play. Own. Evolve.

Unreal Engine 5AAA visual fidelity from day one. Built for scale on the world's leading real-time 3D engine.
ERC-8004A new on-chain standard for persistent, memory-driven NPC agents — developed internally by Overture Dynamics.
5 World AgentsEconomy · Weather · Ecology · Geology · Narrative — coordinated by the central Main Engine Agent. No developer scripting post-launch.
No DLC. Ever.A world that generates its own content never runs out of story. Traditional expansions exist to fill the silence. Project Oath doesn't go silent.
Founder's Lifetime Pass
$299
One-Time  ·  Lifetime Subscription Access  ·  No Monthly Fee Standard: $39.99 to own  +  $14.99/mo subscription

Available pre-launch only, capped at 10,000. The Founder's Pass grants three things: closed alpha access — the only way to play during Phase 3 (2029–2030); a permanent subscription with no monthly fee, ever; and in-world recognition as a founding member of the world's history. You don't just play the world. You are part of it.

Closed alpha access (2029–2030) — the only way to play before public launch
Lifetime subscription — no $14.99/mo fee, ever. Pay once, play forever
NPCs remember you permanently — relationships, history, and reputation persist across every session
Offline player agent — your character gathers, trades, and acts in the world while you sleep
NPCs reference your founding status as permanent in-world historical fact
Notify Me When Available

Capped at 10,000 passes worldwide. Pre-launch only. Never offered again.

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