The Problem The Game The World Combat Roadmap Studio
Founder's Pass Join Discord
Studio Overture Dynamics
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Genre High-Fantasy MMO

Project Oath

The end of scripted worlds.
The beginning of a world that remembers you.

6 Weapon Archetypes
AI-First Studio
5 AI World Agents
2029 Closed Alpha
10,000 Founders Cap
The Problem

Every major MMO suffers the same six failures.

Project Oath was designed to solve all six simultaneously — not patch one while ignoring the rest.

Failure 01

Linear Quest Design

Quests are hand-authored story paths. Once players exhaust them, the world goes silent until a developer writes more.

Project Oath: Five AI agents generate events, crises, and history continuously — no developer input required after launch.

Failure 02

Hollow NPCs

Reactive scripts that wait for player input, remember nothing, and own nothing. Every conversation resets.

Project Oath: Every NPC is an ERC-8004 agent — persistent memory, LLM-driven reasoning, genuine asset ownership.

Failure 03

Static Economies

Developer-tuned prices that don't reflect real supply and demand. Exploits are inevitable. Markets feel fake.

Project Oath: The Economy Agent tracks every transaction in real time. Prices and scarcity emerge from behavior — never set by a developer.

Failure 04

Content Treadmills

Publishers spend hundreds of millions on expansion packs just to keep worlds alive between developer releases.

Project Oath: A world governed by AI agents never goes static. There is no content gap to fill. No DLC. Ever.

Failure 05

No World Memory

Player actions rarely leave lasting consequences. History doesn't stick. The same dungeon resets. The same NPC forgets.

Project Oath: The world accumulates a permanent geological, political, and social record. Nothing resets. History is real.

Failure 06

No Living Factions

Guilds and factions are scripted states with fixed power — not emergent outcomes of actual player and NPC behavior.

Project Oath: Faction power is an emergent outcome. The Events Agent monitors behavior and triggers lore-consistent political shifts — without scripting.

The Game

Two pillars. One living world.

Project Oath is built on two inseparable systems — a multi-agent AI that governs the world continuously, and living NPCs that think, remember, and act autonomously. Neither exists without the other.

Pillar I  ·  World Simulation

A World That Lives

Five specialized AI agents — Economy, Weather, Ecology, Geology, and Narrative — run the world continuously. No developer scripts the content after launch. The world generates its own history, lore, and crises in real time.

  • Economy driven by real supply and demand — prices emerge from player behavior
  • Ecological over-harvesting depletes biomes permanently until recovery
  • Geological events reshape geography — the world accumulates a living record
  • AI Narrative Engine generates emergent lore NPCs reference in conversation

Pillar II  ·  ERC-8004

NPCs That Remember You

Every NPC in Project Oath runs as an ERC-8004 agent — a persistent, on-chain entity with genuine memory of player interactions, faction loyalty, and autonomous ownership of in-world assets. Every subscriber is remembered.

  • NPCs remember you permanently — relationships, grudges, and loyalty persist forever
  • Relationships, history, and reputation compound over time — no resets
  • Your offline player agent stays active in the world when you log off
  • World historian system logs major events — players live through history
Massively Multiplayer

One server. One shared history.

"Players do not play in the world —
they shape it."

Project Oath runs on a single shard per region. Every player inhabits the same world, shares the same economy, and lives through the same history. There is no critical path. A player can spend their first month trading ore, building faction alliances, following an NPC merchant's fortunes, or fighting in PvP arenas. All of it is the game — simultaneously. Every player's experience is genuinely non-linear and unrepeatable.

Economic Power

Control the Markets

Players control supply chains, corner rare materials, and move markets. A single guild that monopolises a region's ore production can dictate prices across multiple empires. Every other player — and every NPC — feels the consequence.

Reputation & Relationships

Build Your Legacy With NPCs

NPCs remember every interaction permanently. Help a merchant survive a drought and they become a lasting ally. Betray a faction leader and that reputation propagates across the NPC network. Who you are is built through action, not character selection.

Political Influence

Govern Territories

Players hold faction titles, govern territories, and run for political office. The political map is an emergent outcome of player behaviour — alliances form, wars start, and territorial borders shift based on what players actually do.

Permanent World Legacy

Leave a Mark That Lasts

Player actions leave marks that outlast each session. A destroyed biome, a collapsed trade route, a historically significant battle — all logged permanently by the world historian. Players become part of the world's recorded history.

Combat & Faction Warfare

Fight for the World

Ranked arenas, open-world PvP, and instanced raids all feed into faction standing and territorial control. A victory in open-world combat can shift a region's political balance. Combat is meaningful because the world it takes place in is genuinely alive.

Offline Presence

The World Never Pauses

Player characters run as ERC-8004 agents when logged off — gathering resources, trading on standing instructions, and patrolling territory. A player's influence on the world continues even when they are not actively playing.

Combat & Crafting

No class. No limits.

There is no class selection at character creation. The weapon you equip defines your identity, your abilities, and your role. Swap weapons — swap who you are.

Six Weapon Archetypes

No class selection. Your equipped weapon defines your identity, your abilities, and your role. Six archetypes at launch — each with a distinct mechanical identity and advanced techniques discovered through play.

Greatsword

Slow, powerful sweeps with massive poise. The foundation of frontline play — trades speed for dominance in a zone.

Dual Blades

High-speed combo chains with aggressive repositioning. Rewards continuous pressure and animation-cancel mastery.

Staff

Mid-range elemental projection and AoE. Requires positional discipline — power scales with distance management.

Bow

Long-range precision built around movement-based kiting and charged shots. Punishes overextension from a distance. Unforgiving to master.

Spear

Range control and zone denial. Keeps enemies at distance with thrusting combos and sweeping arcs — punishes overaggression before it lands.

Bracers

Close-range brawler with rapid strikes and armor-break chains. Built around counter-attack windows — punishes aggression at point-blank range.

Core Mechanics

No tab-targeting. No cooldown rotation. Skill is expressed through positioning, timing, and weapon mastery.

Dodge-Cancel System

Any animation can be cancelled into a dodge roll, creating a deep movement layer that separates novice from expert play.

Interrupt Windows

Most abilities — NPC and player — have readable interrupt windows. Recognising and exploiting them is core to high-level play.

Positional Play

Attack cones, backstab multipliers, and AoE shapes reward spatial awareness. Every fight is a question of geometry as much as timing.

Stamina Management

Dodge rolls and defensive skills consume stamina. Managing resources under pressure is a combat skill in itself — not a background stat.

Signature Weapon Crafting

Crafted signature weapons are modular. Components can be exchanged to modify ability sets, damage types, and passive traits — permanently defining your individual play identity. No two signature weapons are identical.

Signature weapons are the primary driver of player-to-player marketplace activity. The economy feels the weight of every crafting decision.

One weapon system serves all content modes — ranked PvP arenas, open-world faction conflict, and instanced raids. No split meta. A weapon mastered in PvP is the same weapon used in raid content.

Development Roadmap

The path to a living world.

A 9-year, 5-phase build — each phase unlocking the next layer of the world simulation. Phased revenue from subscriptions and the Founder's Pass funds every subsequent stage, reducing dependency on a single large raise.

2026 – 2027  ·  Phase 1

Foundation · Pre-Seed & Seed

Raising $500K pre-seed to build the three proof-of-concept assets — ERC-8004 NPC prototype, UE5 combat vertical slice, and GDD. Seed round of $3M closes by end of 2027 after live NPC demo, playable combat build, and 1,000+ Discord members. First full-time engineering and AI hires join. Economy Agent goes live.

$500K Pre-Seed ERC-8004 Prototype Combat Vertical Slice $3M Seed Close Founder's Pass Launch Economy Agent Live

2028  ·  Phase 2

Pre-Alpha · Series A

$15M Series A raises on demonstrated NPC stability and all simulation agents integrated. A 25–50 person team builds toward internal alpha. Weapon crafting, marketplace v1, and all five world agents run simultaneously for the first time.

$15M Series A All 5 Agents Integrated Internal Alpha Marketplace v1 25–50 Person Team

2029 – 2030  ·  Phase 3

Closed Alpha

Closed alpha opens exclusively to Founder's Pass holders — the only way to play during this phase. Full world simulation runs live for the first time with real players. Series B preparation begins.

Founders-Only Access Full World Simulation Live Series B Prep

2031 – 2032  ·  Phase 4

Open Beta · Full Subscription Launch

Public subscription launch. Player base grows from ~20K to ~33K. $500K MRR target by end of 2032 — $6M subscription ARR. The world is generating its own history, politics, and crises continuously. Press and influencer push begins in earnest.

Open Beta $500K MRR Target ~33K Subscribers Series B / C 75–100 Person Team

2033 – 2034  ·  Phase 5

Release · The Living World

Full public launch targeting 200,000–500,000 registered players. ~120K subscribers generating $21.6M subscription ARR plus marketplace fees by end of 2034. On-chain ownership layer activates. The world runs itself — entirely.

Public Launch 200K–500K Players $20M–$25M ARR On-Chain Ownership Activates 100-Person Team Cap
Overture Dynamics

An AI-first studio building the world's most immersive online world.

Overture Dynamics was built on a single conviction: the MMO genre has stagnated because its worlds are scripted. Every dungeon, every NPC, every weather event — authored by a developer, replayed in a loop. Players don't inhabit a world. They perform inside one.

We're building a world governed entirely by AI agents. The economy finds its own equilibrium. Biomes deplete and recover. Geological events reshape geography. NPCs build genuine relationships with players across years of play — because they actually remember.

Project Oath is our flagship title. It is also our proof-of-concept for the ERC-8004 standard — the foundational architecture for truly autonomous, on-chain NPC entities. We believe that standard will outlast any single game. The world doesn't need scripting when it runs itself.

Play. Own. Evolve.

Unreal Engine 5 AAA visual fidelity from day one. Built for scale on the world's leading real-time 3D engine.
ERC-8004 A new on-chain standard for persistent, memory-driven NPC agents — developed internally by Overture Dynamics.
5 World Agents Economy · Weather · Ecology · Geology · Narrative — coordinated by the central Main Engine Agent. No developer scripting post-launch.
No DLC. Ever. A world that generates its own content never runs out of story. Traditional expansions exist to fill the silence. Project Oath doesn't go silent.
Founder's Lifetime Pass
$299
One-Time  ·  Lifetime Subscription Access  ·  No Monthly Fee Standard: $39.99 to own  +  $14.99/mo subscription

Available pre-launch only, capped at 10,000. The Founder's Pass grants three things: closed alpha access — the only way to play during Phase 3 (2029–2030); a permanent subscription with no monthly fee, ever; and in-world recognition as a founding member of the world's history. You don't just play the world. You are part of it.

Closed alpha access (2029–2030) — the only way to play before public launch
Lifetime subscription — no $14.99/mo fee, ever. Pay once, play forever
NPCs remember you permanently — relationships, history, and reputation persist across every session
Offline player agent — your character gathers, trades, and acts in the world while you sleep
NPCs reference your founding status as permanent in-world historical fact
Join the Community Founder's Pass — Coming Soon

Capped at 10,000 passes worldwide. Pre-launch only. Never offered again.